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9 Arranging Objects
In a scene, the arrangement of objects is as important as their form. You can design beautiful landscapes, or build complex models, but if they're the wrong size or in the wrong position, they won't look right in the scene. To get the right look, you'll need to position or rotate the objects to make sure they are in the right places within the scene, or you may need to resize an object so that it is in proportion to the rest of the objects. These kinds of operations are called transformations.
Bryce supports three basic types of transformations: size, position, and rotation. The tools in the Edit palette let you interactively perform these operations on any object in your scene. As well, the Object Attributes dialog lets you transform objects numerically for greater precision.
As you arrange objects, you'll probably need to create some kind of object hierarchy. An object hierarchy lets you create a structure in your scene that organizes objects according to their spatial or logical relationships. The structure can make arranging objects much easier and faster.
You can create an object hierarchy by grouping and linking objects.
This chapter describes how to use the transformation tools and the Object Attributes dialog to resize, reposition, rotate, align and randomize objects. It also describes how to create object hierarchies.
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